residual connection
Rank, Head-Channel Non-Identifiability, and Symmetry Breaking: A Precise Analysis of Representational Collapse in Transformers
A widely cited result by Dong et al. (2021) showed that Transformers built from self-attention alone, without skip connections or feed-forward layers, suffer from rapid rank collapse: all token representations converge to a single direction. The proposed remedy was the MLP. We show that this picture, while correct in the regime studied by Dong, is incomplete in ways that matter for architectural understanding. Three results are established. First, layer normalisation is precisely affine-rank-neutral: it preserves the affine rank of the token representation set exactly. The widespread claim that LN "plays no role" is imprecise; the correct statement is sharper. Second, residual connections generically obstruct rank collapse in real Transformers such as BERT-base, in a measure-theoretic sense, without contribution from the MLP. The MLP's irreplaceable function is different: generating feature directions outside the linear span of the original token embeddings, which no stack of attention layers can produce. Third, a phenomenon distinct from rank collapse is identified: head-channel non-identifiability. After multi-head attention sums per-head outputs through the output projection, individual contributions cannot be canonically attributed to a specific head; n(H-1)d_k degrees of freedom per layer remain ambiguous when recovering a single head from the mixed signal. The MLP cannot remedy this because it acts on the post-summation signal. A constructive partial remedy is proposed: a position-gated output projection (PG-OP) at parameter overhead below 1.6% of the standard output projection. The four collapse phenomena identified in the literature -- rank collapse in depth, in width, head-channel non-identifiability, and entropy collapse -- are unified under a symmetry-breaking framework, each corresponding to a distinct symmetry of the Transformer's forward pass.
Spatiotemporal Residual Networks for Video Action Recognition
Two-stream Convolutional Networks (ConvNets) have shown strong performance for human action recognition in videos. Recently, Residual Networks (ResNets) have arisen as a new technique to train extremely deep architectures. In this paper, we introduce spatiotemporal ResNets as a combination of these two approaches.
FastGRNN: A Fast, Accurate, Stable and Tiny Kilobyte Sized Gated Recurrent Neural Network
This paper develops the FastRNN and FastGRNN algorithms to address the twin RNN limitations of inaccurate training and inefficient prediction. Previous approaches have improved accuracy at the expense of prediction costs making them infeasible for resource-constrained and real-time applications. Unitary RNNs have increased accuracy somewhat by restricting the range of the state transition matrix's singular values but have also increased the model size as they require a larger number of hidden units to make up for the loss in expressive power. Gated RNNs have obtained state-of-the-art accuracies by adding extra parameters thereby resulting in even larger models. FastRNN addresses these limitations by adding a residual connection that does not constrain the range of the singular values explicitly and has only two extra scalar parameters. FastGRNN then extends the residual connection to a gate by reusing the RNN matrices to match state-of-the-art gated RNN accuracies but with a 2-4x smaller model. Enforcing FastGRNN's matrices to be low-rank, sparse and quantized resulted in accurate models that could be up to 35x smaller than leading gated and unitary RNNs. This allowed FastGRNN to accurately recognize the Hey Cortana wakeword with a 1 KB model and to be deployed on severely resource-constrained IoT microcontrollers too tiny to store other RNN models.